Godot setting export params to null on its own

Godot Version

4.2.2

Question

My Godot is setting some parameters to null on its own.


Found this in a commit of mine. I did not make this change myself. It must be some bug.

These args are of bool and string type.

How do I avoid this?

Set the exported variables to a value. If saved during export variable creation I think this can happen, certainly a bug.