Godot Version
4.2.2
Question
My Godot is setting some parameters to null on its own.
Found this in a commit of mine. I did not make this change myself. It must be some bug.
These args are of bool and string type.
How do I avoid this?
4.2.2
My Godot is setting some parameters to null on its own.
These args are of bool and string type.
How do I avoid this?
Set the exported variables to a value. If saved during export variable creation I think this can happen, certainly a bug.