Godot Version
4
Question
I am making a godot shotgun game where you move with the shotgun but also attack eith it, I recently found that I move left when i am trying to move up, basically if my aim is too steep on either up or down i move left? heres my code
extends CharacterBody2D
@onready var node = $Node2d/Player
const SPEED = 300.0
const JUMP_VELOCITY = -500.0
var gravity = ProjectSettings.get_setting(“physics/2d/default_gravity”)
var recoil_velocity = Vector2.ZERO
var recoil_duration = 0.2
var recoil_timer = 0.0
var recoil_active = false
var arc_factor = 1.0
func _physics_process(delta):
if not is_on_floor():
velocity.y += gravity * delta
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if recoil_active:
global_position += recoil_velocity * delta
recoil_timer -= delta
if recoil_timer <= 0:
recoil_velocity = lerp(recoil_velocity, Vector2.ZERO, arc_factor * delta)
if recoil_velocity.length() < 1:
recoil_active = false
recoil_velocity = Vector2.ZERO
move_and_slide()
if Input.is_action_just_pressed("shoot"):
var mousepointer = get_global_mouse_position()
var recoil_direction = (global_position - mousepointer).normalized()
recoil_velocity = recoil_direction * 1500
recoil_active = true
recoil_timer = recoil_duration