Hi, I am new here, I hope this is the right place for sharing such a problem.
Godot Version
v4.3.stable.official [77dcf97d8] / v4.2.stable.official [46dc27791]
About the device I am using:
Windows 11 Home 24H2
Intel(R) Core™ i7-14700HX 2.10 GHz
16,0 GB RAM
NVIDIA GeForce RTX 4060 Laptop
Background:
I am using Godot since a few years on my older laptop (v4.2. and previous versions), where it worked everything perfectly fine → now it seems like this Laptop has the same problem as my newer one and even worse, as it wants to update OpenGL or something like this (I got scared and closed my laptop), but what ever.
I just used Godot on the new laptop bevor to see if it can open one of my projects. Today was the first time I wanted to continue → I didn`t see if Godot had this problem from the beginning or if I did something (like an Windows-Update) that causes this.
Problem:
When I tryed using Godot again now on my new Laptop, after using the program 2min or so, I recognized that I could`nt select, drag or interect in general with most of the UI of the editor.
After trying somewhile how this “partial freezing” can be reproduced I managed to find 3 locations:
- The file-system-manager (“Dateisystem” in the video) in your project
- The scene-manager (“Szene” in the video) in your project
- The copy button of the currently using version in the Project-Manager (where you can select your project you want to work on) → that seems a bit random
I can reproduce the bug after interacting with any objects in these 3 locations and the waiting for around 5sec, while not doing anything.
The effects are (as I could infer), that visually nothing is working (that is probably why for example the editor in the video scales so badly after reproducing the bug → as you can see, the bug disappeares after I open the project). However in theory Godot still works, kind of, as I could for example still open my project after reproducing the bug or after closing the program, because of my random clicking, I changed my code in the script slitely.
The video
→ because I am new here, I am not able to upload the video, that is why it is a sus link, sorry (I also needed to split the link in half, because else I think the video whould have been blocked → if you trust me and want to see the video, than copy this string and than delete the “Enter” after the question mark, if needed) → I hope the link workes
https://photos.onedrive.com/share/5A5B21375E59FB03!sd4cc64dc0a924e9cb5c0eb70c43aa715?
cid=5A5B21375E59FB03&resId=5A5B21375E59FB03!sd4cc64dc0a924e9cb5c0eb70c43aa715&ithint=video&migratedtospo=true&redeem=aHR0cHM6Ly8xZHJ2Lm1zL3YvYy81YTViMjEzNzVlNTlmYjAzL0VkeGt6TlNTQ3B4T3RjRHJjTVE2cHhVQm9scG9DcG1aTW1fZ21OX0xPMnBVTHc
Edit: This is probably a better link: https://1drv.ms/v/c/5a5b21375e59fb03/ESg6Advc4LpHmKyL2gXiNH4BPKHZhaaAHQiLkvMR_PZYRw?e=bHNpyH
Explanation of the video
- opening Godot
- showing that everything workes as intended in the Project-Manager
- clicking on the copy button for the current version a few times and waiting for 5sec.
- showing that I can`t preselect (visually) my projects anymore
- showing that the scaling does not work how intended
- opening a project
- showing that interacting with the script workes as intended
- clicking on some files in the file-system-manager and waiting for 5sec.
- showing that interacting with the script doesn`t work as intended
Actions already taken:
This bug accures in any project (even the new created ones) → it does not matter if the renderer is set to “Forward+” or “Compatability”.
I am using the most current stable version → the same is happening on v4.2. (the latest version my programs worked normally).
I restarted the app several times.
I could only reproduce this “bug” after doing specifically these actions as described or shown in the video.
I tryed deleting and reinstalling Godot.
The console or the Event-Manager does not give any errors.