Godot suddenly runs 10x slower

Godot 4.3

So I’ve been working on a project in 4.3 for about and month and godot has been running great! (I have a good computer). However, I recently downloaded 4.4, and after converting my project over to that, it began running about 10x slower. Because of this, I switched back over to 4.3, but now 4.3 is running as slow as 4.4 was.

For reference, it used to take about 0.5 seconds to load the preview of my project, but without changing anything about my computer or my project, and still in 4.3, it takes about 5-6 seconds.

I’ve tried deleting every instance of godot off my computer and reinstalled 4.3 and have used an old backup of my project but everything still is running super slowly. I have no idea what could be causing this. Everything else on my computer runs the same, it’s just godot.

Any idea what could be causing this and how to fix it?

4.4 adds UID files for each file. that could be it, there’s double the files in your project.

and 4.4 is faster than 4.3, it just takes a moment to compile shaders and do a bunch of other things at the start so it can run smooth.

Is there any way that would still be happening after deleting godot off my computer and reinstalling 4.3 with an old backup of my game from before converting it 4.4? I did that and it unfortunately didn’t fix it.

Update: Solved! I unplugged all my USBs and that fixed it for some reason lmao

The USB issue strikes again :sob: Godot slow to open, slow to edit, slow to launch simple game [Windows, caused by specific USB peripherals] · Issue #20566 · godotengine/godot · GitHub

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