Godot tooltips are outside the screen borders

Godot Version

Godot 4

Question

Using Godot on Arch Linux. Tooltips that start near the border of the screen aren’t automatically kept inside the borders. This is problematic because it also affects things like the color picker and all larger menus that extend from the inspector, cutting them in half. Are there settings I can change to remedy this?

EDIT: Managed to somewhat fix this by enabling Single Window Mode in Editor > Editor Settings > Interface > Editor