Godot tries to load unexisting resources

Godot Version

v4.2.1.stable.official [b09f793f5]

Question

I was making a custom node, deleted it, made a new one, and for some reason godot is still trying to load in the old one:

That path, mentioned in the picture above, does not exist. In fact, there is not a single reference of it in my entire project, i don’t know where godot takes it from. It existed at one point when i had my previous iteration of the custom node i was making, but not anymore.
Reloading does not help

It looks like this may have been an add on.
Check the project settings to see if it is still listed there under plugins.
Also check the project file with a text editor to see if it is listed under editor_plugins.

Before anything, do a backup of your project. After that try delete the .godot directory and open the project, if that doesn’t work, close godot and open the scene that trigger this error with any text editor (notepad, notepad++, etc) and search for any line that reference this path, if you find a line with that path, delete the line, save the file and try open with godot again