Hello all, looking if someone can help me with this issue since I can’t seem to find anyone having posted it anywhere else. I am running the latest version of Godot, 4.3, but this problem also occurred in the stable release of 4.2.1. Whenever I open the engine to the project launcher, the window hangs for about 15-20 seconds. When opening a project, the same thing happens where there’s a long delay before it gets to the editor. Then, whenever I run a scene, it hangs for about 20-40 seconds before loading the scene, then hangs again when closing it.
I have updated all my drivers, updated windows, upgraded Godot versions, run the project from the command line with various flags like --rendering-driver opengl and --single-window to no avail. These problems basically make the engine impossible to use realistically.
Has anyone else seen this same behavior? I don’t know where to go from here
I just double-checked and I had the wrong version in my post, it’s actually 4.2.1 that I used previously that had the same issue. So both that and 4.3 stable releases are giving the same behavior for me. Strangely, the 4.2.1 version worked for a while then began giving this behavior for old and new projects alike. I’ll fix the post with the right version.
Try deleting the .godot folder in your projects, which will be regenerated, so don’t worry about it, it just holds old data and .import info. and can get quite heavy/f if you’re constantly importing and replacing.
In fact, to test this something like this without deleting, try removing all projects from godot and try a fresh copy with no projects, and see if it persists.
I appreciate your suggestion. I tried deleting that .godot folder from every project then rebooting the launcher but I found it didn’t help the problem on booting the launcher, opening a project, or running a scene.
Following this and some trial and error, I discovered that when I unplug my keyboard and then plug it back in, everything works just fine. I can’t really say that I understand it, but I’m happy to know there’s some sort of “solution” to this…