Godot v4.5.1 not even starting up in Windows 10 64, but it does in v4.4.1 stable

Godot Version

Godot v4.5.1

Question

Hi!, I’m pretty new with Godot but since v4.5.1 I can’t even starting up in Windows 10, but it does in v4.4.1 stable. I’ve the lastest driver installed, dates in Oct 29, 2025.

My Computer specs are:

Video: NVIDIA GeForce GTX 960

VRAM: 4GB

Vulkan: ok

OpenGL: 4.6

For any help I’ll be grateful, many thanks!

Open the .console exe or open Godot from a console and check if it shows some error messages.

Hi!, unfortunately I’ve tested using Console, with no messages as response

Try running with -v command line argument.

Sorry, this is what I get with “-v”..
C:\Program Files\Godot\Godot v4.5.1>Godot_v4.5.1-stable_win64_console -v

WorkerThreadPool: 8 threads, 2 max low-priority.
Godot Engine v4.5.1.stable.official.f62fdbde1 - https://godotengine.org
TextServer: Added interface “Dummy”
TextServer: Added interface “ICU / HarfBuzz / Graphite (Built-in)”
Unrecognized output string “misc2” in mapping:
030000000d0f00000202000000000000,Horipad O Nintendo Switch 2 Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
Unrecognized output string “misc2” in mapping:
030000000d0f00009601000000000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc2:b2,paddle1:b5,paddle2:b15,paddle3:b18,paddle4:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
Unrecognized output string “misc2” in mapping:
030000007e0500006920000000000000,Nintendo Switch 2 Pro Controller,a:b0,b:b1,back:b14,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,leftstick:b15,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,paddle1:b18,paddle2:b19,rightshoulder:b4,rightstick:b7,righttrigger:b5,rightx:a2,righty:a3~,start:b6,x:b2,y:b3,platform:Windows,
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce GTX 960
NVAPI: Init OK!
NVAPI: Disabled OpenGL threaded optimization successfully
NVAPI: Disabled G-SYNC for windowed mode successfully
SDL: Joystick Microntek USB Joystick connected
SDL: Init OK!
Using “winink” pen tablet driver…
Shader ‘CanvasSdfShaderGLES3’ SHA256: 2bebe7de0b861b1ad6c90f0ff4c50325addab7eddb08be78bb3bca2e87abe931
Shader ‘SkeletonShaderGLES3’ SHA256: 9be48e8d7c51e81fc380976e0a1a58aeb69e22aa091f63c3beedac6ac1fc9ccd
Shader ‘ParticlesShaderGLES3’ SHA256: 78d7ac6b88eda9d8575cdb0d59f3732a9a429c5638da657b8ee952abc7882b81
Shader ‘ParticlesCopyShaderGLES3’ SHA256: ad403fcc79f212fe8c0df3148260f6ff8c06d1f983cac216344b5ff5ec6cce6a
Shader ‘CopyShaderGLES3’ SHA256: 74998a9c5714f260fe1a125f20aaef469b936eab620a22071a22ae3a7f2f34a1

C:\Program Files\Godot\Godot v4.5.1>

Here the screencapture

Hi, any ideas guys? Godot is not working, not even in new coming releases like 4.6.

Greetings.