Godot Web based multiplayer game feasibility

Godot Version

4.6 or any version

Question

I am currently writing my bachelor’s thesis and want to write a 2d multiplayer game for it as a project. The game is not too fancy, some isometric 2d tile game. Here is the thing tho, I need it to run on old hardware (such as school PCs) and it should support up to 30 players in multiplayer.
My question: Is Godot the right engine for it? I have mainly worked in Unity, but unity and small and compact web builds running on school PCs with wonky internet lolol. So I was looking into Godot and am unsure if its the right engine for this. The game is meant to be a PvP game for school kids in math class. its mostly conceptual, no flashy stuff. walking and building and changing into a combat state, all on an isometric tile map and pixel or low resolution art. I am mainly concerned about stability and feasibility. Will a small game I make in godot a) support stable 30 multiplayer and b) run on school hardware cause downloading 150mb would be a fail for me. I would like to get some input from people who have done web and multiplayer programming with Godot. Any opinions are very much welcome and pointers even more :slight_smile:
Thanks in advance guys!