Godot4 android node periorty Button problem

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:bust_in_silhouette: Asked By Nader

I’m using Godot4 android
I made 4 texture button arrow to move and change 2d sprite animation
All good until I had problem with button only the last button or node periorty
Can change bool from another code
sprite2d @export var isWalking = false
@export var mysprite:Node2D mysprite.isWalking = true
Only the last button In order can change value from another code
How can I fix this

:bust_in_silhouette: Reply From: Nader

I changed the bool inside func _on_button_up(): it only work this way