Godot's Text Editor Suddenly Looks Different

Godot Version

4.7.2

So for whatever reason the text editor looks weird now. Highlights are a lot brighter and the colors of certain elements are slightly different. I genuinely have no clue how this happened, but popping the text editor into its own window fixes it temporarily. Putting it back in the main window causes it to revert.

I’m thinking I’ve just hit some hotkey or something by mistake but I can’t seem to find anything in the shortcut editor that does anything to fix it. Here’s a quick comparison image, again it’s quite a small difference but it’s just distracting enough that I’d like to know how to fix it.

You probably enabled the ProjectSettings.rendering/viewport/hdr_2d setting.

Did you enable HDR2D in project settings?

Yes, that seemed to fix it! I have no idea why it turned on as I hadn’t opened the project settings at all, but I’m glad it has been fixed.