Good entry point to create a game with pre-rendered (jpeg) backgrounds?

Godot Version

~ didn’t start yet ~

Question

Hey everyone,

I have a quick question. I’d like to create a game inspired by the classic style of Resident Evil (pre-RE4), Devil May Cry, or Heart of Darkness—with fixed camera angles, pre-rendered JPG backgrounds, and 3D characters.

I’m considering Godot, but I honestly don’t know how well it supports this kind of workflow today. I came across a tutorial/video showing one approach, and I was wondering: Has there been any progress since then, or is that still the best way for beginners to get started? My goal is to learn how to build a game using pre-rendered backgrounds.

I also noticed the new AreaLight3D feature, which allows rectangular area lights with softer shadows and more realistic lighting. Would something like this still be useful for a game that relies on pre-rendered backgrounds (for example, to add modern atmosphere and lighting effects to the 3D characters), or is it mainly intended for fully real-time 3D scenes?

Thanks in advance for any advice, and have a great weekend! Stay safe in the heat. :blush:


I’m working on a game that is just going to use fixed camera positions and identifies objects in the game for interaction. I’m going to use low poly modeling. Just had a kind of big crash, though, and have to redo some of it. This is the last screen grab. Now days the pre-rendered scene seems not as important.

Ooooh nice, the prototype looks really great! Do you happen to know roughly how much time you’ve put into it so far?

I really like your approach — hope you have a great weekend :victory_hand:

Have you programmed before or used other engines? I came into godot with very little experience. If that sounds like you I would encourage you to start with a 2d game to learn the engine and some fundamentals. 3d is similar but definitely a bit more complex because of the addition of a 3rd axis especially when it comes to rotations and getting models and animations in.

Maybe try making a 2d version of the game you want to make as a way to flush out your concept and learn the program :slight_smile:

Have fun !

I don’t keep track, really. I’m not steady at it. Just here and there. Good luck on your game. It’s easier to follow a tutorial like the one you posted if you have had a little experience already. It might be a little rough if it’s your first project.