Godot Version
4.4.1
Description
I have spike rise effect via sprite(rising spike) and gpuParticles2D, emission
is “box”, the box extents
is: x: 50, y: 0, z: 1
.
At this point all works just fine, spikes are rising with random x
shift but same y
.
I need them to be random sized so I set display -> scale min: 0.25, max: 0.5
and with size they also change their y
. Setting emission shape scale y
to 0
doesn’t change anything. Below you can see my spikes without/with scale.
Question
Am I missing something or it’s proper behavior and how can I achieve random sized rising spikes using gpuParticles2D with same y
for all of them?