GPUParticles3D scale

Godot Version

4.2.2

Question

I made a spark with GPUParticles3D

The problem is that if the node or parent node of this particle has a scale other than 1,
the original particle becomes strange as shown in the video above.

For example, when I changed the scale of the node’s Transform to 3 in the video,
the sparks became very weak.

So, if I change the Scale Min and Scale Max values ​​in the Scale column of the particle’s Display list from 1 to 3, the particle seems to work again as it was originally.

I wonder if it is intentional for the particle to become strange when the Transform scale of the particle’s node or parent node is touched?

And is adjusting the Scale of the particle’s Display list the correct way to solve this?