Graphics card problem

Godot Version

4.2.2

Question

So in the image below, it says what to do, which I have done although on my console.exe it says “OpenGL API 3.3.0” so I don’t know what the problem is.
Can anyone help me?

image

What is your video card?

Intel HD Graphics 520 and according to the Vulkan Hardware Capability Viewer, it supports Vulkan.

If you look at it that way, there’s nothing.

What’s the operating system?

Does it open when appending the requested command line arguments? You could also create a shortcut with this added for easy access.

It should be able to run. Try the old version Godot_v4.1.3-stable_win64

If you’re using Windows and you cannot find a way to get Vulkan to work, what you can do is create a shortcut to Godot, go to the Properties of that shortcut, and under Target add this after everything that’s within quotes:

–rendering-driver opengl3

Make sure to put a space right after the end quote, just before writing all this. It’s hard to see here, but this starts with two hyphens before the word rendering, and one hyphen before the word driver.

If this is the only way you can get Godot to work, you’ll only be able to use it in Compatibility mode.

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Screenshot 2024-05-04 114103

Here

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Thank you, I’ll try that!

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Thank you so much!

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You’re very welcome. I’m glad I could help.

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