Gravity_scale at 0

Godot Version

4.2.2 stable

Question

I’m trying to make a non falling rigidbody3d. For this I set gravity_scale at 0, but my object is still falling :confused: . Nothing in my code is applying gravity. Negatives values for gravity_scale aren’t working too.

Thats weird, when i set mine to 0 it works. What changes are you doing to the rigidbody (in code and in inspector)?

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I just remove the .godot folder, i think the cache was corrupted :confused:

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