Godot Version
4.2.2 stable
Question
I’m trying to make a non falling rigidbody3d. For this I set gravity_scale at 0, but my object is still falling . Nothing in my code is applying gravity. Negatives values for gravity_scale aren’t working too.
4.2.2 stable
I’m trying to make a non falling rigidbody3d. For this I set gravity_scale at 0, but my object is still falling . Nothing in my code is applying gravity. Negatives values for gravity_scale aren’t working too.
Thats weird, when i set mine to 0 it works. What changes are you doing to the rigidbody (in code and in inspector)?
I just remove the .godot folder, i think the cache was corrupted
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