Grid visible when using a camera node

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:bust_in_silhouette: Asked By himynameis


I am currently working on my first project in Godot 3 and i was just inserting a camera to my player node.
Since then, the grid is visible (thin lines between the tiles) which was not the case before i added the camera.

Any solution for this?

Are you sure the grid is visible? Or are you just periodically seeing artifacting between your tiles? For example, periodically seeing thin lines between your tiles?

Diet Estus | 2018-07-21 18:46

Yeah right, i meant periodically seeing thin lines between the tiles. It just looks like a grid…

himynameis | 2018-07-22 13:43