Godot Version
4.3.stable.mono
Question
Can I adjust the separation properties of a GridContainer via code?
Case:
A 2d project with a GridContainer that is a child of the main node of the scene.
I’m trying to adjust the grid, based on some data I load from a file on start.
I can set the columns of the grid by giving value to the ‘columns’ property.
grid_container.columns = columns_count
What I can’t find how to do is if I can adjust the separation properties.
I tried:
grid_container.set("h_separation", some_grid_h_separation_value)
I saw an advise about using set_constant_override() instead of set(), but there’s not such method for GridContainer (may be there was in Godot < 4).
Any help would be appreciated!