Godot Version
Latest (I think it’s 4.4.1)
Question
So I’m making a game that is visually similar to cult of the lamb, which is that it uses 2d sprites in a 3d world. I’m trying to create the environment using Gridmaps so I can just create tilemaps to do up an environment but when I move around as the player some of the Gridmap Meshes (quads in this case) don’t seem to line up correctly with the player.
The first flower in the video works as intended, then the second and third are not correctly interacting with the player. The desired solution is that when the player is in front of the flower it, disappears like with the first flower, but for some reason that isn’t the case.
Any help would be much appreciated.