Grust PCG - A node based PCG Plugin for Godot (written in Rust)

Hi Godot Forums! I have been using Unreal for a while and recently started using Godot only to discover that it didn’t have a thoroughly developed, node-based PCG system, so I decided to start making my own. GitHub - epoke466/grust_pcg · GitHub . It still needs work to become useful, but I hope it will get there. I think it would be cool to have an open ecosystem for PCG Graphs someday where users can share their graphs that they create and they can be used in any game/rendering engine, kind of like shaders (GLSL, shader toy) or 3d models. (It could even help fledgling game engines without integrated editors). Anyway, the plugin is 100% written in Rust because I like programming in Rust and Rust is a great language. If you’re interested, check out the GitHub page. I will continue to post updates on its development. I truly appreciate all feedback and contributions, feel free to roast it if you want. Here are some screenshots:

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