Guys, why are my models imported without textures?

Godot Version

4.3

Question

Depends on how you exported them. What are you using to export, what are it’s export settings?

Check the output console after the import. Sometimes when you import .blend files directly, Godot looks for the textures in a wrong folder and writes plenty of error messages to the console, so it must be fixed manually.

Anyway, if you export from Blender, it’s still the best choice to use glTF 2.0.

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