Godot Version
4.3 stable with C#
Question
When enabling shadows for directional light it casts them like this :
It look as if shaded by a pencil.
Spotlight shadows seem to not have this problem.
Those are the only active light sources. Although I have “WorldEnvironment” set to “Sky”.
When directional light is off, the present shadows look OK for the most part.
Please help me if you can. - I’m new to godot.
You can also point me to other posts or solutions that are already present. - I don’t have any good idea how to call this behavior, which is why I’ve found nothing similar on the internet.