Harsh edge shading on tiling assets

Godot Version

Godot v4.5 stable

Question

I’m attempting to make a tileable fence for my game to procedurally generate, though for whatever reason, when tiled, there’s a harsh shadow as if it’s not considering its neighbors when being shaded and I have been unable to figure out any fix.

Solved by myself, the issue was the flat faces on the ends of each side were shaded smooth instead of marked sharp in blender.