Has Monospace Image Font been removed?

Godot Version

V4.7

Question

Hi, I’m testing out how to import a font (png image with the letters) into Godot and using/testing to see if it works. I looked around and saw that I could use Font Data (Monospace Image Font) However, I couldn’t find it.

PNG of the font. (For the second image, ignore the black line)

Font Test

The import.

It seems that the option has been renamed from “Font Data (Monospace Image Font)” in Godot 4.4 (Using Fonts — Godot Engine (4.4) documentation in English) to “Font Data (Image Font)” in Godot 4.5 (https://docs.godotengine.org/en/4.5/tutorials/ui/gui_using_fonts.html#bitmap-fonts).

In Godot 4.5 the import options have also gained some additional settings that you might not need.

Hmm, after some testing, I think I’ve got a better understanding. However, I have put it in the wrong order.

Updated image. Each letter/character fits in a 6x6 pixel grid.

Font Test

The word is supposed to say “Somewhere”.

Edit:

I noticed that the letters have been pushed forward one. So S to T, W to X, etc.

Second edit:

Okay, no, some of them have been jumbled up. Hmm.

Okay, I figured it out.

I just messed out some positions and I also missed a few letters.

Font Test

Of course, further testing will be required, but thanks for the help.