Godot Version
4.2.2
Question
I’m trying to make a flashlight for a 2D top down game. The light itself is going through the wall and I have no clue why this is happening, see video attached: https://youtu.be/GE2ryR9WpHs
When I get close to a wall, the light illuminates only one tile, and if I get even closer, it goes through it completely.
The flashlight itself is a PointLight2D and I’m using a tilemap with a light occlusion layer