Having problems adding new ports on a Transition node in my BlendTree (AnimationNodeTransition)

Godot Version

4.7.1 stable

Question

transition

Am i doing this right? I have an AnimationNodeTransition and i am trying to add new ports/animation states and the ui doest seem to respond.

I tried restarting the editor and playing around with ui scale

Thanks for any help!

Have you tried adding them from the Inspector instead? Select the Transition node in the blend tree and the Inspector should have an Inputs section with an Add Element button. Each element you add is one port, with its own name and auto advance toggle, and the port then shows up on the node in the graph.

Thank you!