HDR effects different for same viewport resolutions, different window size

Godot Version

4.2.2

Question

Hi,

My game features quite some glow effects, accomplished via HDR. It looks great but the thing is it is heavily dependent on sceen-size, when using the same resolution.

For example, for a long time I debugged my game in windowed mode, now I look it at full screen the HDR effect is much to heavy and doesn’t look right. I think the viewport resolution to be the same, so also the HDR effects but it’s not.

Is this expected when you use HDR effects? I need it to be experienced the same for all screen size and monitors (as long as they have enabled hdr ofcourse).

Or is this route, to rely on HDR, ill advised anyway?

Kr