Godot Version
v4.4.1 stable.official
Hello,
I am creating a healing script for my game. The fx appear, however the player animation does not play. This also applies for the other spell I have. I am extremely confused. This is my code. The spells take effect particularly in the func _input area and the beginning.
`extends CharacterBody2D
@onready var animatedSprite = $AnimatedSprite2D
@onready var Fireball = preload(“res://tscnFolder/fireball.tscn”)
@onready var heal=preload(“res://tscnFolder/heal_body.tscn”)
@export var health = 100
@export var mana = 100
@export var speed=200
func _velocityControl():
if velocity.y>0:
velocity.y-=1
elif velocity.y<0:
velocity.y+=1
if velocity.x>0:
velocity.x-=1
func _ready() → void:
position = Vector2(0,0)
func move():
var input_direction = Input.get_vector(“Left”,“Right”,“Up”,“Down”)
if input_direction:
$AnimatedSprite2D.play(“walking”)
else:
$AnimatedSprite2D.play(“idle”)
velocity = input_direction * speed
func _input(event):
if event.is_action_pressed(“Spellcast_1”):
var newFireball = Fireball.instantiate()
add_child(newFireball)
newFireball.transform = transform
animatedSprite.play(“spellcasting”)
if event.is_action_pressed(“Spellcast_2”):
var newHeal = heal.instantiate()
add_child(newHeal)
newHeal.position = position
animatedSprite.play(“heal”)
health+=33.34
if event.is_action_pressed(“Escape”):
position.x = 71.0
position.y = -256
func _process(delta: float) → void:
_velocityControl()
look_at(get_global_mouse_position())
move()
move_and_slide()`