Health bar only appears when the beginning scene has the player scene

Godot Version

4.2.2

Question

Problem: Health Bar only appears when the beginning scene has the player.

I have three autoloaded nodes/scripts:
FailureManager
AudioContainer
Hud

I have a player.gd script. Part of it goes:

func _ready():
	FailureManager.initialize_player()
	Hud.connect_player_to_health_bar()

Here are the relevant functions in both FailureManager and Hud:

FailureManager.gd:

func initialize_player()->void:
	_player = get_tree().get_first_node_in_group("Player")
	if !(_player && _player is Player):
		return
	player = _player as Player

Hud:

func connect_player_to_health_bar():
	health_bar.get_player()
	health_bar.update()

Here is the relevant code for the health_bar:

@onready var change_timer:Timer = $HealthChangeTimer

...


func get_player():
	player = get_tree().get_first_node_in_group("Player")
	player.health_changed.connect(func(): change_timer.start())


...


func update()->void:
	if !player:
		visible = false
		return
	value = player.player_health / player.PLAYER_MAX_HEALTH * 100.0

Why did I include FailureManager? Because that works without a hitch. The player dies as it should, and the death screen appears without flaw, yet the health bar doesn’t appear at all.

Turns out my dumbass forgot to ever activate visibility on the hud. Brain farts be real and sucky

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