Godot Version
4.5.1 stable
Question
Hello,
I am developping a tank game and I use the VehicleBody3D node.
To get a realistic acceleration and not have to implement myself heavier tanks being able to push lighter ones, I am trying to use realistic mass values.
For example I have a 59,000 kg tank and no matter how high I crank up the suspension stiffness and Max force of all 4 wheels, the suspensions bottom out.
Apart from the Mass and enough Engine force to get moving, all other properties of the vehicle and its wheels.
Tanks in advance for any help.