Hello guys! I'm currently working on a Souls Like game's (because for a bet) stamina system, and I have an issue:

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:bust_in_silhouette: Asked By Vérszem

When the caracter slash with an axe, the stamina bar’s (wich is a TextureProgress) value -= 30. And I created a Timer node, wich used for wait like two seconds after the slash, to refil. It works, but ONLY at the first time, after that the stamina immediately refils. Do you have any idea, how to solve this probelm?

This is the same question

codelyok13 | 2022-03-31 16:27

Maybe the collision happens once
did you use signal = exit_body (or area)

ramazan | 2022-04-01 14:10