Godot Version
godot 4.2.2
Question
hello I’m doing an online course and i have to make this cylinder go up, left and right but it doesn’t move, i don’t know what i am doing wrong.
func _process(delta: float) -> void:
if Input.is_action_pressed("ui_accept"):
apply_central_force(basis.y * delta * 1000.0)
if Input.is_action_pressed("ui_left"):
apply_torque(Vector3(0.0, 0.0, 100.0 * delta))
if Input.is_action_pressed("ui_right"):
apply_torque(Vector3(0.0, 0.0, -100.0 * delta))
```
Can you put this code in physics_process and not process? moving physics-bodies should always happen in physics_process
Also what is happening when you run the code?
1 Like
this is how the code is on the course, and it loads good but it dosent move
How does the scene look like?
i meant the scene-tree. Have you tried pressing “space” and your arrow keys?
Okay try the following code and check if its prints something when you click space or arrow keys:
func _process(delta: float) -> void:
if Input.is_action_pressed("ui_accept"):
print("Space")
apply_central_force(basis.y * delta * 1000.0)
if Input.is_action_pressed("ui_left"):
print("Left")
apply_torque(Vector3(0.0, 0.0, 100.0 * delta))
if Input.is_action_pressed("ui_right"):
print("Right")
apply_torque(Vector3(0.0, 0.0, -100.0 * delta))
didnt work and it didnt print anything
Then go to your project settings and go to the inputmap. Either you are pressing the wrong buttons or the inputs are not defined
You can either create your own inputs or press on “show built-in actions” and then search for “ui_accept”
2 Likes
Corner
September 11, 2024, 3:54pm
11
I’d say try first to use _physics_process()
as @herrspaten suggested, and remove the delta multiplier, just to check if there’s any reaction at all. I recommend to remove delta because it is a very small number and the cylinder just seems to be not reacting.
Corner
September 11, 2024, 3:55pm
12
That’s strange, what keys are you using? check the input map at the settings to see what keys are connected to actions “ui_right” “ui_left” “ui_accept”.
Corner
September 11, 2024, 3:58pm
14
Can you show the scene tree of the cylinder?
Corner
September 11, 2024, 3:59pm
16
Just like you did here, get in the scene of the “player” and send the scene tree
Corner
September 11, 2024, 4:01pm
18
Send the settings of the rigidbody. also, change the weight of the rigidbody to a lower weight and apply force regardless of input. remember to do that at _physics_process()
Corner
September 11, 2024, 4:02pm
19
What about the input map?