So basically I wanted to learn Godot because it is light weight and a fairly polished engine. I have seen many tutorials for Godot on YouTube but many people on the forums and reddit suggest learning through documentation. But the documentation feels a bit for experienced programmers and has less clarification about some topics. So what should I do to learn Godot and GDScript.
I’d say watch some tutorials just to start out with, they’ll help you get familiar with the engine and how the coding works but break away from them eventually. right now, my two “best friends” when coding is the documentation and this forum.
when I first started the engine a year or two ago, I watched a lot of tutorials and they were useful to an extent, but now I rarely use them, if ever.
The documentation is good for telling you about a node and what methods that node has, and how to use them. sometimes the docs can be a bit lacking, or sometimes complicated, but they’ll help you better with explaining a function, and sometimes they have examples of how to use a specific method in code.
If you’re trying to do something, and the docs don’t help or your just seriously struggling, and if something should work but doesn’t, ask your question on the forum, there are plenty of experienced coders on here that can help you out.
I hope this helps you, and yes, i think your safe to assume that GDScript is short for Godot Script.
thank u really much. even tho after using godot for a few hours and going thru it’s features i figured its not for my taste and went back to unity to learn. But i’ll for sure tell my other friends abt this who uses godot