Godot Version
Godot Version 4.4
Question
`Hi, I could use some help with this function.
private Vector2[] GetGlobalMouseCellPositions()
{
Vector2 mousePos = GetGlobalMousePosition();
Vector2I[] cellPos = new Vector2I[4];
for (var x = mousePos.X; x < mousePos.X + 2; x++)
{
for(var y = mousePos.Y; y < mousePos.Y + 2; y++)
{
Vector2 vec2mouse = new Vector2((int)mousePos.X, (int)mousePos.Y);
return world.baseTerrainTilemapLayer.LocalToMap(cellPos[vec2mouse]);
}
}
}