Godot Version
Godot 4.4.1
Question
Hey all,
So I’m real new to 3D game dev, and am working on rebooting a dormant project of mine (Billiards/Pool Simulation) that was previously written solely in Love2D. My goal is to create the setup in 3D and use shader effects to create a 2D look, experimenting with Cel-shading and other styles like a PSX shader perhaps. Now for the issue:
I’m trying to apply a shader found online here: Complete Cel Shader for Godot 4 - Godot Shaders
I’ve so far understood by reading the demo that I need to use the base shader as a surface material override and pass the outline shader on the second pass, so I do just that on my one ball’s mesh. Unfortunately the surface material seems to be a HUGE circle, bigger than the pool table itself… I don’t understand at all what might be going on here… Any help?
I’ll include the link to the github project, so please by all means, critique anything else you’d like as my ultimate goal is to learn to do this well: GitHub - starschmuck/cueism: Godot 4 attempt to create cueism