Godot Version
4.5.1
Question
It must naturally flowing right, the light must not be disappear or cut by world, like this video as shown. Help me to this.
4.5.1
It must naturally flowing right, the light must not be disappear or cut by world, like this video as shown. Help me to this.
And other nice solution for rendering light in Project Settings → Limits → OpenGL → Max Renderable Lights & Max Light Per Object. Two there are must a right aspects