Help Needed: Addressing Damaged Quality in Gameplay - Godot 4

Hello Godot community,

I hope this message finds you well. I’ve been facing an issue with the overall quality of gameplay in my Godot 4 project, and I’m seeking assistance in understanding and rectifying this problem.

Problem Description
The gameplay quality in my Godot 4 project seems to be compromised, with noticeable damage to the visuals and possibly other aspects. I’ve tried to investigate on my own, but I’m struggling to pinpoint the root cause of this issue.

try messing with these values


in project settings

that’s worked , but still the line 2d was damaged :frowning:

did you turn on the antialiased for the line2d?

yeah , its true