Hello Godot community,
I hope this message finds you well. I’ve been facing an issue with the overall quality of gameplay in my Godot 4 project, and I’m seeking assistance in understanding and rectifying this problem.
The gameplay quality in my Godot 4 project seems to be compromised, with noticeable damage to the visuals and possibly other aspects. I’ve tried to investigate on my own, but I’m struggling to pinpoint the root cause of this issue.