Godot Version
Godot 4.6 beta 2 mono
Question
Hi everyone. I struggle to implement a swinging rope system where the player gains velocity by swinging the rope using inputs. And currently I do not know how to implement that logic, without using Rigidbody3D nodes.
The behaviour I want to have looks a bit like this :
N°1 :
Rope Locomotion System - Tutorial on UE5 (by LocoDev)
N°2
Can you help me please ?