Godot Version
4.5.1 stable
Question
Hello all! This is my first post here, and after scrolling the forums for a bit of time, I can’t seem to find a solution to this. I have a rigidbody2d that acts as a click and drag box inside of my puzzle platformer, and the code works fine inside of it’s own scene. However, once outside of its scene (once it’s instanced) the click and drag no longer works. I saw that control nodes could be an issue, but there is only a colour rect so I don’t believe it’s the issue (please correct me if I’m wrong!) and the block is a child of the main world scene, not nuzzled in any other child of the world. Thanks for the help!
extends RigidBody2D
var move_box = false
func _ready() -> void: # Check if the area exists
print("Area node: ", $MouseEnterArea)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_pressed("move_box") and move_box == true: # On left clicking, and being in the box area, move
position = get_global_mouse_position()
func _on_mouse_enter_area_mouse_exited() -> void:
linear_velocity.y = 0 # So that gravity resets
move_box = false # Can no longer move the box
func _on_mouse_enter_area_mouse_entered() -> void:
move_box = true