Help on making a bullet system

Godot Version

Godot 4.7.1.stable

Question

I’m making a space shooter type game and I’m kinda stuck at how i could make the bullet system.

Any suggestions on how i could make a bullet system that is somewhat easy to expand upon?

What makes it a “bullet system”? Could you instantiate bullet scenes on fire, as scenes are very expandable and can run any script I see no problem with such an approach.

Yeah that could work!

As long as it doesn’t cause any performance issues, which i doubt it will since the game I’m making is 2D.

Anyways, thanks for the help!