help reduce the hierarchy

Godot version 4.4

please help me, I am a novice programmer and I am faced with the problem that there is a lot of garbage in my hierarchy, and I would like you to help me at least compress all my elements to the minimum

You can reparent similar nodes to a new Node2D as a way to β€œgroup” them, the children can then be collapsed or saved as a new scene.

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Hey, so I’m pretty sure you can add a 2D node you the objects and name them the items you want to put in them and then put in the sprites. (Sorry if it sounds to complicated it’s really not) :wink: