Godot Version
Godot 4.7.1
Question
I’m struggling to get the PS1-style fog feature to work. The readme docs say to use a PsxWorldEnvironment, set fog_mode to Depth, and use the fog parameters from there. Then, use a PsxMaterial3D and set fog_mode to Per Vertex. It looks like I’m following the instructions fine, but it’s just not working ![]()
Setting the PsxMaterial fog mode to Per Pixel lets you use Godot’s built-in fog system, which looks fine enough, but it would be strongly preferable to use the PS1-style fog.

