Help why does my character spawn crouched?

Godot Version

godot 4.6

Question

Hi ive started working in godot and ive added a crouch mechanic that works fine, but for some reason whenever i launch it, the character is always crouched other than that works fine, anyone know how to fix this?

extends CharacterBody3D
@export_range(5, 10, 0.1) var CROUCH_SPEED : float =7.0
@export var ANIMATIONPLAYER : AnimationPlayer
const SPEED = 6
var _is_Crouching : bool = true

	
func _physics_process(delta: float) -> void:
	
	if not is_on_floor():
		velocity += get_gravity() * delta
		
	if Input.is_action_just_pressed ("CROUCH"):
		toggle_crouch()
		
	
	gameplay actions.
	var input_dir := Input.get_vector("Left", "Right", "Forward", "Backwards")
	var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
	if direction:
		velocity.x = direction.x * SPEED
		velocity.z = direction.z * SPEED
		if Input.is_action_pressed("Sprint"):
			velocity.z *= 2
			velocity.x *= 2
	else:
		velocity.x = move_toward(velocity.x, 0, SPEED)
		velocity.z = move_toward(velocity.z, 0, SPEED)
	

	
	move_and_slide()
	
func toggle_crouch():
	if _is_Crouching == true:
		ANIMATIONPLAYER.play("Crouch", -1, -CROUCH_SPEED, true)
	elif _is_Crouching == false:
		ANIMATIONPLAYER.play("Crouch", -1, CROUCH_SPEED)
	_is_Crouching = !_is_Crouching

You initialize the bool to true and never set it to false

You need to manually flip between true snd false depending on what behaviour you want

Nevermind. I misread. You do toggle between them.

But both animation player animations seem to be crouch animations.

OH is that the issue hang on

i solved it thank you for your ffeedback