Help with 2D glow

###Godot Version
4.3 Stable

###Question
Hi, I’m trying to use HDR glow with a WorldEnvironment node to make my flag glow. I have two problems that I can’t solve:

  1. How can I disable the glow leaking onto the flag itself? You can clearly see red light on the black part of the flag.

  2. How can I make it so that even if a “Glow” sprite is behind my flag sprite, it doesn’t cut off the glow? As you can see on the left side, even though it’s right on the edge of the flag, there’s no glow leaking from underneath the flag

Maybe you want a glow-like texture rather than using HDR, that should solve both problems