Godot Version
4.3 stable
Question
Hi and hello everyone!
I am trying to make a self balancing active ragdoll (for the sake of learning… might make a game with it after idk) and one crucial step is to calculate the center of mass or COM so that I can trigger the steps.
I currently have these problems :
- bone.position returns global_position for some reason
- The ragdoll doesnt affect the position of the whole thing ex: if my ragdoll spawns at 5,5,5 and falls at 0,0,0 the position of the player is still 5,5,5
- I tried to slap IK on my ragdoll but that obviously didnt work… but I do need some form of IK to do the foot placement
Oh and if anyone is knowledgeable when it comes to self balancing please share as I am somewhat lost and there is not a lot of info on YT. I want to recreate something very similar to Exanima and Half Sword but I dont know the inner workings of their character controller so I am just guessing how they work.
func calculateCom():
com = Vector3.ZERO
for bone : PhysicalBone3D in skeleton.get_children():
com += bone.position * bone.mass
com = com / total_mass
Thanks to anyone that spends time to help me out it means a lot!