Godot Version
4.4.beta3
Question
I’m having trouble using the Better Terrain plugin to autotile multiple terrains together like I would expect. When I have three terrain types (grass with cliffs, beach, and water), the water and beach play nicely together. The water and grass play nicely together. But when I try to add grass onto the beach, it weirdly adds tiles with a 50/50 chance that have water bits, when there’s no other water nearby. As far as I can tell, the full beach tile would be the best tile, and I can’t figure out why the beach tile with a water edge is tying with it for best tile.
I’m sure I’m doing something wrong, but I’m at a loss for what it might be. I’ve made a minimal repro of what I’m trying here if that’s helpful. Thanks for any help!