Godot Version
4.5.1
Question
I am trying to use a BlendSpace1D to have my character’s gun and head move up and down with mouse movement, but I’m running into an issue where instead of moving up and down, the arm swings out in an arc between the blend positions. Is there a way to fix this, or alternatively, a better way to achieve the same affect?
https://imgur.com/a/blendspace1d-KZHh4TC
I’m using a glb file exported from Blender, so I can’t edit the animations or model from within Godot.