# Godot 4.x
big changes through PRs
* [ ] https://github.com/godotengine/god…ot/pull/91382
* [ ] https://github.com/godotengine/godot/pull/91492
> may or may not have the same issues as Godot 3
* [ ] https://github.com/godotengine/godot/issues/64775
* in Godot: 4.0 Alpha 1, 4.0 Alpha 14, 4.0 Beta 17
* affects all: ogg vorbis, mp3, wav
* [x] PR 1: https://github.com/godotengine/godot/pull/80452
* [ ] PR 2: https://github.com/godotengine/godot/pull/83341
* [ ] https://github.com/godotengine/godot/issues/66452
* in Godot: 4.0.2, 4.0.beta1
* [x] https://github.com/godotengine/godot/issues/86053
* PR: https://github.com/godotengine/godot/pull/86054
* [x] https://github.com/godotengine/godot/issues/85353
* in Godot: 4.2 rc2 / 4.1
* [x] https://github.com/godotengine/godot/issues/59348
* in Godot: 4.0.beta 13, 4.0.beta 8
* duplicate
* [x] https://github.com/godotengine/godot/issues/75762
* [ ] https://github.com/godotengine/godot/issues/67589
* in Godot: 4.0.beta.custom_build. https://github.com/godotengine/godot/commit/b809b6d97e94d6c15760146117525398034abeb8
* possible duplicate: https://github.com/godotengine/godot/issues/84398 (in Godot: 4.2.beta.custom_build)
* [x] https://github.com/godotengine/godot/issues/61091
* in Godot: 4.0 alpha 8
* [ ] https://github.com/godotengine/godot/issues/72594
* in Godot: 4.0 beta 17
* related to
* [ ] https://github.com/godotengine/godot/issues/74779
* in Godot: 4.0
* [ ] https://github.com/godotengine/godot/issues/76098
* in Godot: 4.0.2
* [x] https://github.com/godotengine/godot/issues/75109
* in Godot: 4.0
* [ ] https://github.com/godotengine/godot/issues/75603
* in Godot: 4.0.1
* PR: https://github.com/godotengine/godot/pull/75628
* [x] https://github.com/godotengine/godot/issues/85466
* in Godot: 4.2.rc2, 3.5.1
* [x] https://github.com/godotengine/godot/issues/84712
* in Godot: 4.2.beta5
* [ ] https://github.com/godotengine/godot/issues/89212
* in Godot: v4.2.1.stable
* PR: https://github.com/godotengine/godot/pull/91123
* [x] https://github.com/godotengine/godot/issues/90474
* in Godot: 4.3.dev.custom
* PR: https://github.com/godotengine/godot/pull/90481
* [ ] https://github.com/godotengine/godot/issues/95308
* in Godot: 4.0 and following
**These PRs need a backport**
* [ ] https://github.com/godotengine/godot/pull/85556
**AudioStreamPlayer**
* [ ] https://github.com/godotengine/godot/issues/89210
* In Godot: v4.2.2.rc1
* [ ] https://github.com/godotengine/godot/issues/89390
* In Godot: probably all
* Fix: https://github.com/godotengine/godot/pull/89499
* [ ] https://github.com/godotengine/godot/issues/82420
* in Godot: 4.1.1
* [ ] https://github.com/godotengine/godot/issues/81612
* in Godot: 4.1.1
* [ ] https://github.com/godotengine/godot/issues/80648
* in Godot: 4.1.1
* [x] https://github.com/godotengine/godot/issues/89723
* in Godot: [4.3.dev5.official](https://github.com/godotengine/godot/commit/89f70e98d209563abb4dbc1f8cd5d76c81eb7940)
* Fix: https://github.com/godotengine/godot/pull/90205
* [ ] https://github.com/godotengine/godot/issues/56156
* in Godot: 4.0-dev.20211004_linux.64
* [ ] godotengine/godot#75089
* in Godot: 4.0
* [x] https://github.com/godotengine/godot/issues/88775
* in Godot: v4.2.1
* **needs testing**
* [ ] https://github.com/godotengine/godot/issues/58837
* in Godot: 4 Alpha 2
* **needs testing** ([source](https://github.com/godotengine/godot/issues/58837#issuecomment-1083554811))
* [ ] https://github.com/godotengine/godot/issues/77669
* in Godot: 4.0.3
* related to:
* https://github.com/godotengine/godot/issues/32882
* [ ] https://github.com/godotengine/godot/issues/79003
* in Godot: v4.0.2.stable.mono.official on Windows
* works on Linux with Godot 4.0.3.stable and 4.1.rc
* **needs testing**
* [ ] https://github.com/godotengine/godot/issues/94403
* in Godot: 4.2.2
* may be fixed with: https://github.com/godotengine/godot/pull/94613
**MIDI**
* [ ] https://github.com/godotengine/godot/issues/69180
* in Godot: 4.0 beta 6
* related
* [ ] https://github.com/godotengine/godot/issues/52821
* [x] godotengine/godot#77035
* in Godot: 4.0.2
* possibly only affects OS == macOS
* Fix: https://github.com/godotengine/godot/pull/89871
* [ ] https://github.com/godotengine/godot/issues/93186
* in Godot: 3.1, 4.2.2 **with ALSA on Linux**
**Effects**
* [ ] https://github.com/godotengine/godot/issues/88051
* in Godot: v4.2.1.stable
* [ ] https://github.com/godotengine/godot/issues/91133
* in Godot: 4.2.2, 4.2.1
* potential fix: https://github.com/godotengine/godot/pull/92532
**Editor**
* [ ] https://github.com/godotengine/godot/issues/88952
* in Godot: v4.2.1.stable
* Fix: https://github.com/godotengine/godot/pull/89954
* [ ] https://github.com/godotengine/godot/issues/68880
* in Godot: 4.0 beta5, 3.5.1
* [ ] https://github.com/godotengine/godot/issues/75670
* in Godot: 4.0.2
* [ ] https://github.com/godotengine/godot/issues/88565
* in Godot: v4.2.1
* [ ] https://github.com/godotengine/godot/issues/88133
* in Godot: 4.2.1-stable_mono
* [ ] https://github.com/godotengine/godot/issues/95697
* in Godot: 4.3.stable.mono
**Import**
* [x] https://github.com/godotengine/godot/issues/86550
* in Godot: 4.2.1.stable
* [ ] https://github.com/godotengine/godot/issues/85896
* in Godot: 4.2.stable.mono
* [ ] https://github.com/godotengine/godot/issues/87427
* in all Godot versions
* PR: https://github.com/godotengine/godot/pull/87554
* [ ] https://github.com/godotengine/godot/issues/90957
* in Godot: 4.3.dev5, 4.2.1
* PR: https://github.com/godotengine/godot/pull/91077
* [ ] https://github.com/godotengine/godot/issues/75223
* in Godot: 4.0.3 (I tested; on Linux), 4.0 mono
* `This is related to the fade-in code that I was trying to fix in https://github.com/godotengine/godot/pull/71780` ([source](https://github.com/godotengine/godot/issues/75223#issuecomment-1497580274))
* affects at least: mp3, ogg vorbis
* [ ] https://github.com/godotengine/godot/issues/94718
* in Godot: 4.2.2
* might be duplicate / continuation of
* [ ] https://github.com/godotengine/godot/issues/53664
* in Godot: 3.3.x up to 4.0
* **needs testing** ([source](https://github.com/godotengine/godot/issues/53664#issuecomment-989065889))
**Video player**
* [x] https://github.com/godotengine/godot/issues/88337
* in Godot: v4.2.1.stable
**Animation**
* [ ] https://github.com/godotengine/godot/issues/91605
* in Godot: 4.2.1
* [x] https://github.com/godotengine/godot/issues/85088
* in Godot: 4.2.rc1.mono
* [x] https://github.com/godotengine/godot/issues/75197
* in Godot: 4.0
**TTS**
* [ ] https://github.com/godotengine/godot/issues/75441
* in Godot: 4.0.0 official binaries, .NET flavour.
**Record**
* [ ] https://github.com/godotengine/godot/issues/80173
* in Godot: 4.1.1.stable.official
**AudioStreamInteractive**
* [ ] https://github.com/godotengine/godot/issues/92453
* in Godot: 4.3.dev
* [ ] https://github.com/godotengine/godot/issues/94538
* in Godot: 4.3.dev
**Other**
* [ ] https://github.com/godotengine/godot/issues/84157
* in Godot: 4.1.2.stable
* [x] https://github.com/godotengine/godot/issues/82469
* fixed with: https://github.com/godotengine/godot/pull/82478
* [ ] https://github.com/godotengine/godot/issues/75686
* in Godot: 4.0.1
* it's a 3rd party tool that changes the audio in some circumstances
* [x] godotengine/godot#65155
* in Godot: 4.x
* `if there's ever a single underrun, the playback is removed and no amount of filling the buffer will ever restart playback.` ([source](https://github.com/godotengine/godot/pull/73162#issuecomment-1427135571))
* `The main problem is that, if the audio stream ends by itself, it should not really require ramp down. Ramp down only makes sense if you suddendly stop the audio, but currently there is no way to discern this` ([source](https://github.com/godotengine/godot/pull/73162#issuecomment-1427146963))
* broken by: godotengine/godot#55846 (see [here](https://github.com/godotengine/godot/pull/73162#issuecomment-1427151122))
* [x] godotengine/godot#69025
* in Godot: 4.0 beta 5
* [x] https://github.com/godotengine/godot/issues/78414
* in Godot: 4.1.beta (custom)
* cause: stack-buffer-overflow
* [ ] https://github.com/godotengine/godot/issues/92349
* in Godot: 4.3.dev `C#`
## Platform-specific
### Windows
* [ ] https://github.com/godotengine/godot/issues/88623
* in Godot: **custom build with MSVC only**
* [ ] https://github.com/godotengine/godot/issues/83797
* probably Windows-only, the sound overlapping may be fixed with https://github.com/godotengine/godot/pull/86054
* in Godot: 4
* [ ] https://github.com/godotengine/godot/issues/84699
* in Godot: 4.2 beta 5 - mono
* [ ] https://github.com/godotengine/godot/issues/84524
* in Godot: 4.1.2.stable
* [ ] https://github.com/godotengine/godot/issues/53045
* in Godot: v4.0.dev.calinou.4d08a737f, 3.3.3.mono
* **needs testing**
* [ ] https://github.com/godotengine/godot/issues/65607
* in Godot: https://github.com/godotengine/godot/commit/8899f1eec213620c421ba16c07cf1b3681c5a25d
* [x] https://github.com/godotengine/godot/issues/71281
* in Godot: 4 beta 11 - 13
* relate to / duplicates
* [x] https://github.com/godotengine/godot/issues/60908
* [ ] https://github.com/godotengine/godot/issues/89553
* In Godot: 4.3 dev 5
* [ ] godotengine/godot#77563
* in Godot: 4.0.3, 4.0.2
* works for them in Godot 3.x
* `ERROR: thread_func: WASAPI: GetCurrentPadding error`
* related to godotengine/godot#18732, but workaround did not work
* [x] https://github.com/godotengine/godot/issues/79811
* in Godot: 4.1.stable
* [ ] https://github.com/godotengine/godot/issues/82823
* in Godot: 4.2 dev 5
### Linux
* [ ] https://github.com/godotengine/godot/issues/81950
* in Godot: 4.1.stable
### Android
* [ ] https://github.com/godotengine/godot/issues/86428
* in Godot: 4.1.1,4.2 (all devs and betas), 4.2, 4.2.1 -> mono and regular
* [ ] https://github.com/godotengine/godot/issues/90433
* in Godot: 4.3dev4 C#
* [ ] https://github.com/godotengine/godot/issues/92598
* needs testing, error was in godot 4 dev version...
* [ ] https://github.com/godotengine/godot/issues/95120
* in Godot: 4.3.rc2
* related: https://github.com/godotengine/godot/issues/86428
### iOS
* [ ] https://github.com/godotengine/godot/issues/87560
* in Godot: v4.2.1.stable.mono
### Web
* [x] https://github.com/godotengine/godot/issues/87329
* in Godot: 4.3.dev
* [ ] https://github.com/godotengine/godot/issues/88857
* in Godot: 4.2.1
* [ ] https://github.com/godotengine/godot/issues/90532
* in Godot: 4.3-dev5, 4.2.1 in `Compatability` mode, `Mobile` seems to work
## Enhancements
* https://github.com/godotengine/godot/pull/60316
* godotengine/godot#63458
## Documentation
* [ ] https://github.com/godotengine/godot/issues/83912
* in Godot: 4.1
* [x] https://github.com/godotengine/godot/issues/76324
* in Godot: 4.0.2
* [ ] https://github.com/godotengine/godot/issues/80391
* in Godot: v4.1.1.stable.official
# Godot 3.x
**Runtime**
* [ ] godotengine/godot#26931
* in Godot: 3.1
* possibly not a bug: https://github.com/godotengine/godot/issues/26931#issuecomment-660708395
* **needs testing**
* [ ] godotengine/godot#58216
* in Godot: 3.4
* [ ] godotengine/godot#40630
* in Godot: 3.2.2
* **needs testing**
* There was indeed a bug in the mono->stereo conversion of the ogg stream. I have a fix. I also found a fix for some ringing in the ogg/mp3 streams ([source](https://github.com/godotengine/godot/issues/40630#issuecomment-779579328))
* [ ] https://github.com/godotengine/godot/issues/22016
* in Godot: 3.x
* workaround: using multiple audio players and allowing playback for each to expire normally when the audio stream ends ([source](https://github.com/godotengine/godot/issues/22016#issuecomment-1085141209))
* [ ] https://github.com/godotengine/godot/issues/42847
* in Godot: 3.2.3
* [ ] https://github.com/godotengine/godot/issues/48354
* in Godot: 3.3
* workaround: `creates new AudioStreamPlayer nodes with random pitch properties and frees the nodes as needed: https://github.com/Calinou/escape-space/blob/master/autoload/sound.gd`
* [ ] https://github.com/godotengine/godot/issues/37148
* in Godot: 3.3.1
* workaround: https://github.com/godotengine/godot/issues/37148#issuecomment-758516997
* [ ] https://github.com/godotengine/godot/issues/32367
* in Godot: https://github.com/godotengine/godot/commit/43725691b917a76151f74a82c4be016ce9838f8a, 3.1.1
* [ ] https://github.com/godotengine/godot/issues/32882
* in Godot: 3.1.1
* workaround: https://godotengine.org/qa/27939/how-to-fade-in-out-an-audio-stream
* [ ] https://github.com/godotengine/godot/issues/49153
* in Godot: 364ea7f / 3.3
* ["Seems like this was fixed on master."](https://github.com/godotengine/godot/issues/49153#issuecomment-1051295858)
* [x] https://github.com/godotengine/godot/issues/58543
* in Godot: 3.x https://github.com/godotengine/godot/commit/0959ff2fe4e50ad29866ae1f3fba3133fce152b3
* PR which would fix this issue: https://github.com/godotengine/godot/pull/58577
* [ ] https://github.com/godotengine/godot/issues/70950
* in Godot: 3.5.1, [Can't reproduce in 4.0](https://github.com/godotengine/godot/issues/70950#issuecomment-1372376871)
* [ ] https://github.com/godotengine/godot/issues/41666
* in Godot: 3.2.2
* [ ] https://github.com/godotengine/godot/issues/38215
* in Godot: 4, 3
* possibly related PR: https://github.com/godotengine/godot/pull/45152
* there's also this one, but seems (to me) like the wrong approach: https://github.com/godotengine/godot/pull/53547
* [ ] https://github.com/godotengine/godot/issues/37536
* in Godot: b0eca58
* _minimal reproduction project missing_
* [ ] https://github.com/godotengine/godot/issues/54866
* in Godot: 3.4, 3.3.4
* [ ] https://github.com/godotengine/godot/issues/65022
* in Godot: 3.5
* [ ] godotengine/godot#49403
* in Godot: 4.0.2, 4.0.dev.20210916, 3.3.3, 3.3.2
**Signals**
* [ ] https://github.com/godotengine/godot/issues/43378
* in Godot: 3.2 branch at commit https://github.com/godotengine/godot/commit/be625f67ee4c233a6f8836a3b9af5ab14b1b0fcf
* [x] https://github.com/godotengine/godot/issues/71640
* in Godot: 3.5.1
**Record**
* [ ] https://github.com/godotengine/godot/issues/54544
* in Godot: 3.4.2, 3.3
* [x] https://github.com/godotengine/godot/issues/34495
* in Godo 3.5 mono, 3.2 beta 4
* [PR to fix this](https://github.com/godotengine/godot/pull/74985)
**Effects**
* [ ] https://github.com/godotengine/godot/issues/20198
* in Godot: 3.2, 3.0.2
* [ ] https://github.com/godotengine/godot/issues/49250
* in Godot: 3.5, 3.3.2
* related: [ ] https://github.com/godotengine/godot/issues/67650
* [ ] https://github.com/godotengine/godot/issues/69084
* in Godot: 3.5.1
* [ ] https://github.com/godotengine/godot/issues/68408
* in Godot: 3.4.4.Stable.costum_build on macOS
* [ ] godotengine/godot#75041
* in Godot: 4.0, 3.x (godotengine/godot@16df341)
* [ ] godotengine/godot#57726
* in Godot: 3.4.2
* [x] godotengine/godot#36631
* in Godot: 4.0, 3.2, 3.1
**Multithreading**
* [ ] https://github.com/godotengine/godot/issues/34494
* in Godot: 3.2.4 beta, 3.2 beta 4
* "Record and stop buttons must be clicked very fast"
* [ ] https://github.com/godotengine/godot/issues/32178
* in Godot: 3.4, 3.3.2, 3.2.alpha
* [ ] https://github.com/godotengine/godot/issues/54099
* in Godot: v3.6.beta.custom_build. https://github.com/godotengine/godot/commit/cbde08d4522418a038dc1b6e8d66aa33f7a4d873, 3.4.beta.custom_build. https://github.com/godotengine/godot/commit/01ae4888e938cee7e067f0aa09d1298ae40e78b8
* seems like it is fixed in Godot 4 beta
**Animation**
* [ ] https://github.com/godotengine/godot/issues/48318
* in Godot: 3.3
* _minimal reproduction project missing_
* [ ] https://github.com/godotengine/godot/issues/48982
* in Godot: 3.3.1
* related: https://github.com/godotengine/godot/issues/53449
* [ ] https://github.com/godotengine/godot/issues/54183
* in Godot: 3.3.*
**Import**
* [x] godotengine/godot#75236
* in Godot: 4.0.1, 3.5
* for WAV files
* [ ] https://github.com/godotengine/godot/issues/18878
* in Godot: 3.2.4 beta4,3.2 RC, 47d4a01
* may be removed: https://github.com/godotengine/godot-proposals/issues/4264
* [ ] https://github.com/godotengine/godot/issues/34185
* in Godot: 3.2.3, 3.2
* [ ] https://github.com/godotengine/godot/issues/61761
* in Godot: 3.4.4 mono
**Export**
* [ ] https://github.com/godotengine/godot/issues/36130
* in Godot: 3.3, 3.2
* [ ] https://github.com/godotengine/godot/issues/66758
* 3.6.beta.custom_build. https://github.com/godotengine/godot/commit/4d4c6c187d27729953167b4f1397e3881530f935
* when running project form command line
**Editor**
* [ ] https://github.com/godotengine/godot/issues/42671
* in Godot: 3.2.3
* "you can't edit properties of imported resources - you have to change their import settings" ([source](https://github.com/godotengine/godot/issues/42671#issuecomment-706163508))
* [ ] https://github.com/godotengine/godot/issues/27800
* in Godot: 3.4.4, 3.1
* should be fixed in Godot 4 [1](https://github.com/godotengine/godot/issues/27800#issuecomment-1059991508), [2](https://github.com/godotengine/godot/issues/27800#issuecomment-1192790713)
* https://github.com/godotengine/godot/issues/68880
* in Godot: 4.0 beta5, 3.5.1
* _NOTE_: no checkbox here, because this issue is listed twice and there's already one at the top under Godot 4
* [ ] https://github.com/godotengine/godot/issues/55608
* in Godot: 3.4
**Other**
* [ ] https://github.com/godotengine/godot/issues/47384
* not a bug, more of a [cosmetic](https://github.com/godotengine/godot/issues/47384#issuecomment-808370628) issue
* [ ] https://github.com/godotengine/godot/issues/62804
* possibly a bug in the 3rd party addon
* [ ] https://github.com/godotengine/godot/issues/63677
* in Godot: 4, 3
* it's about API exposure
* [ ] https://github.com/godotengine/godot/issues/40320
* this is about handling corrupted files
* in Godot: v4.1.beta.custom_build, 4.0.beta https://github.com/godotengine/godot/commit/44c0bfc94d81e758b39a8ee43df5915d64200ed6 (Linux), 3.5.1, 3.2.2.stable.custom_build.0fe60f842
* [x] godotengine/godot#66821
* in Godot: 3.6 beta (godotengine/godot@4d4c6c1)
* [ ] godotengine/godot#38154
* in Godot 3.2.2
* disabling audio Project Settings -> Audio -> Driver -> Set Name to "Dummy"
* PR: godotengine/godot#63458
## Platform-specific
### Linux/BSD
* [ ] https://github.com/godotengine/godot/issues/54584
* in Godot: 3.3.4, 3.2.3
* [ ] https://github.com/godotengine/godot/issues/45355
* in Godot: 3.2.3
* but only when exporting on Linux for Linux using Alsa/pulseaudio and the IDE is open [1](https://github.com/godotengine/godot/issues/45355#issuecomment-764940264), [2](https://github.com/godotengine/godot/issues/45355#issuecomment-764951180)
* [ ] https://github.com/godotengine/godot/issues/55315
* in Godot: 3.4
* [ ] godotengine/godot#33184
* in Godot: 4.0.2, 4.0.1, 3.4.2, 3.4, 3.2.2, 3.2 beta 4, 3.1.2, 3.1, 924db5fa58ab28912857029ec8dd34fbde771550
* possible fix: https://github.com/godotengine/godot/issues/33184#issuecomment-576280983
* might have been fixed in Godot 4: https://github.com/godotengine/godot/issues/33184#issuecomment-1555968993
* [x] godotengine/godot#67900
* in Godot: 4.0 beta 3, 3.5
* requested testing with code change: https://github.com/godotengine/godot/issues/67900#issuecomment-1526416265
### Windows
* [ ] https://github.com/godotengine/godot/issues/42121
* in Godot: 3.2.1 X64 on Windows7
* [ ] https://github.com/godotengine/godot/issues/18732
* `ERROR: thread_func: WASAPI: GetCurrentPadding error`
* in Godot: 3.2.3 rc4, 3.0.3 rc1
* workaround: https://github.com/godotengine/godot/issues/18732#issuecomment-417886754
* [ ] https://github.com/godotengine/godot/issues/30313
* `ERROR: thread_func: WASAPI: unsupported channel count in microphone!`
* in Godot: 3.2.dev, 3.1.1
* _re-confirmation requested_
* [ ] https://github.com/godotengine/godot/issues/50496
* seems to be working up until Godot 3.3.2 on Windows 10
* [ ] https://github.com/godotengine/godot/issues/46595
* in Godot: 3.2.4-rc3, 3.2.3
* [x] https://github.com/godotengine/godot/issues/61052
* in Godot: 3.4.4
* [ ] https://github.com/godotengine/godot/issues/46710
* in Godot: 3.2.4, 3.2.3
* there's a fix for Godot 4 (see at top)
* [ ] https://github.com/godotengine/godot/issues/69755
* in Godot: 4.01, 4.0 RC4, 4.0 RC1, 3.5.1, 3.4.2
* might be driver-related -> i.e. remove drivers not needed
* [ ] https://github.com/godotengine/godot/issues/58313
* in Godot: 3.5.2 Win10, 3.5.2.rc2 on Win10, 3.4 on Win11
* limited to Editor
### Android
* [ ] https://github.com/godotengine/godot/issues/39631
* Godot only seems to support 44.1khz 16bit on Android
* related or duplicate: https://github.com/godotengine/godot/issues/49846
* [ ] https://github.com/godotengine/godot/issues/66582
* in Godot: 3.5
* [ ] https://github.com/godotengine/godot/issues/68395
* in Godot: 3.5.1
### iOS
* [ ] https://github.com/godotengine/godot/issues/32065
* in Godot: 3.1 (on iPhone 6, iOS 11.2.5)
* and in 7cc1e20, but _further confirmation requested_
* [ ] https://github.com/godotengine/godot/issues/53945
* in Godot: 3.3.4
* in Safari
* [ ] https://github.com/godotengine/godot/issues/50638
* in Godot: 3.3.2
### macOS
* [ ] https://github.com/godotengine/godot/issues/64583
* in Godot: 3.5
* [ ] https://github.com/godotengine/godot/issues/58180
* in Godot: 4.0 RC 3 or later, 3.4.2
* [ ] godotengine/godot#33885
* in Godot: 3.3.4, 3.1.1
### HTML
* [x] https://github.com/godotengine/godot/issues/43040
* in Godot: 3.2.4.beta4
* [ ] https://github.com/godotengine/godot/issues/52010
* in Godot: 3.3.3, 3.3
* workaround: "Changing my OGGs to WAVs on my sound effects completely fixed this issue on my and my users' end" ([source](https://github.com/godotengine/godot/issues/52010#issuecomment-913300285))
* [ ] https://github.com/godotengine/godot/issues/53343
* in Godot: 3.3.4, 3.3.3
* workaround: https://github.com/godotengine/godot/issues/53343#issuecomment-1173196558
* [ ] godotengine/godot#47453
* in Godot: 3.3 RC 6, 3.2.3
* workaround: use Howler.js
## Documentation
* [ ] https://github.com/godotengine/godot/issues/71122
* [ ] https://github.com/godotengine/godot/issues/65743
* workaround/correct approach: https://github.com/godotengine/godot/issues/65743#issuecomment-1245778547
* [ ] https://github.com/godotengine/godot/issues/46490
* [ ] https://github.com/godotengine/godot/issues/38143