Help with extreme slowdown caused by Epic Games Launcher

Godot Version

4.2.2stable

Question

Hello there! Until now i’ve never been able to find the cause of the problem, but every once and a while my Godot instance would run extremely slow, the project manager, an empty project, literally everything Godot, things would take from 20 seconds up to multiple minutes to actually listen to my action, and now, finally, after months, i’ve found the cause: Epic Games Launcher…

Today I was working on my game and decided to hop onto Fortnite but realised there was an update, so I opened Godot again and the problem started instantly after opening EGL, just opening the project manager through steam or even source builds would have immense slowdown, I’d love for the problem to be found and solved, contact me for any extra information.

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