Godot Version
godot 4
Question
hey guys im quite new to godot and im just testing out things to learn. i recently got my character to walk and jump. however i am so used to playing games like maplestory and being able to move my jump feels weird to me.
i’d like to create a jump mechanic that is not movable but will rather move my character forward automatically as a reaction to the speed from the walk. if that makes sense. just seems more realistic to me.
ive been trying to find youtube tutorials and posts on this. but it doesnt seem like a popular topic.
is there anyone who could help me achieve such jump mechanic? thanks
picture of my current code, let me know if there are any improvements that i could make :):